I have tested on 2020.3.13f1, exists a problem with the shader but it is easy to fix it:
Go to Vortex/VortexLib and change the Shader.Find from (""Particles/Additive"") to this:
lineRenderer.material = new Ma
Finally the functions should look like this:
        public static void DrawLine(Ga
            LineRenderer lineR
            if (lineRenderer =
            lineRenderer.mater
            lineRenderer.SetCo
            lineRenderer.SetWi
            lineRenderer.SetVe
            LineRenderer lineR
            lineRenderer_.SetP
            lineRenderer_.SetP
        }
        public static void Dra
            LineRenderer lineR
            if (lineRenderer =
            lineRenderer.mater
            lineRenderer.SetCo
            lineRenderer.SetWi
            lineRenderer.SetVe
            LineRenderer lineR
            lineRenderer_.SetP
            lineRenderer_.SetP
        }
I also have checked and recommend you to make some changes:
go to Scripts/Lib/SpFLib.cs go to CreateEnemyBullet function and set speedx to -speedx:
        public static void CreateEnemy
            GameObject bullet 
            bullet.name=type+"
            master.setLayer("
            LookAt2D(bullet,Ga
            bullet.GetComponen
            if(parent!=null){b
        }
and change these scripts from Update() to FixedUpdate():
Scripts/Camera/Main_
Scripts/Enemies/ (all scripts in this folder)
 
 
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